This set was inspired by accounts and paintings [seen here] of the Battle of Waterloo where Scottish infantry latched onto cavalry to help them speed into action.
WIP

Rider – Left
hand made from greenstuff as the previous hand was too low.

The musket was
taken from a spare Warlord figure. The powder box and strap were added using
greenstuff. 
Sharp eyed viewers may notice that I had
forgotten to remove the sword hilt from the mounted figure, this was done later, as can be seen in the
painted version.
Runner – The right arm was taken from a
Perry miniature WoTR set with the left arm and the staff of the pole arm
removed.

WIP

The powder horn, strap and both straps for the muskets were made from strips of greenstuff.

WIP

WIP
I’m not entirely happy with this specific set (and I’m not fishing for compliments here). I’ve since had an idea how to make a similar composition of a running figure more realistic but that will have to wait unit I can find a suitable base (yes I do need to get out more). Once this is done I may then retire this particular pair.
This group was
inspired after reading part of Osprey’s book
Pike and Shot Tactics 1590-1660
.“it was common to support … with Shots – provided either by dragoons or by infantry temporarily mounted or riding double behind cavalrymen.”

This seemingly
simple comment provided me with the most difficult challenge while trying to make this look halfway realistic or natural. I thought I may be able to model two
men on one horse. This was easier said than done and involved a lot of cutting
and carving of the horse’s back and rump (as well as a fair dose of industrial
language which I find always helps).

 

WIP
With the first/forward most rider I removed the tassets from the thighs to facilitate moving the body of the figure forward towards the horse’s head. I cut away some areas from his back so the two figures would fit closer together. The musket was taken from a spare regular figure. The powder box and strap were added using greenstuff.
WIP
The second/rear rider’s right arm taken from the cavalry set which was originally holding a flagpole. After reading the article about dragoons, rather than using a short carbine model, I used a part taken, as usual, from a Warlord’s Firelock figure. Just to make things awkward for myself I also removed his sash. I’m not entirely sure this was worth the time and effort to achieve the unique look of this set but as it’s a one off for this project I’m unlikely to ever repeat the process. Well that’s what I told myself as I was cursing the general lack of any form of co-operation from the figures.

WIP
The sash, baldric, sword handle and the straps for both muskets were made from strips of greenstuff. Yes, you’ve read that correctly, I added details to the figure after cutting the original one away (will I never learn? no..probably not).
During the long preparation (it turned out to be a rather long thinking process) of these models I considered various options of how to make these figures represent dragoons. Fortunately I eventually recalled the autobiography of Phillipp von Boeselager, a German officer who served on the Russian front during WWII and was involved in the closest attempt to assassinate Hitler, the book is titled Valkyrie: The Plot To Kill Hitler (you’ll have to bear with me on this one). He was one of the very few who survived the executions that followed the failed coup d’etat. Although the modern perception of the German army during WWII is often that of large armoured columns attacking across all fronts, vast numbers of horses were still used for transport and haulage.
In his book von Boeselager describes combat experiences which, for to me at least, closely resembled those of dragoons during the ECW. During reconnaissance or defence actions soldiers, under von Boeselager command, would dismount leaving one man holding the reins of anywhere between four and ten horses. This single man would then ride away a short distance to a safer area. This soldier could quickly return to the others troops if and when needed. With this in mind I thought I would try to replicate this using these models
This group depicts one rider holding the reins of three other horses. There are four horses in total simply because that’s how many would neatly fit onto the base (from Warbases). The single rider is a bog standard figure straight out the box. I cut away the moulded plastic reins and remade the connecting new ones using lengths of greenstuff. Again using greenstuff I built up the saddles on the riderless horses. This are perhaps the easiest modification of the entire set. Don’t worry, the other modification caused me a lot more grief – all for your viewing entertainment.
The models detailed in the next half dozen posts have been modified to depict dragoons during the English Civil Wars (ECW). Drgoons were mounted, mobile infantry. A very interesting article about their use during the conflict can be seen [Here be Dragoons]. The name itself may derive from the weapon, a dragon, that this type of mounted infantry originally carried or possibly be derived from the Dutch word meaning mounted infantry.
Unit of Dragoons for The Pikeman’s Lament

Although the famous Streeter map of the Battle of Naseby shows the dragoons dismounted and an individual holding the reins of half a dozen horses I preferred to depict a more dramatic look for these models based on the experiences of a WWII soldier. More of this in a latter post.

View from the Parliamentarian positions looking diagonally across the Naseby battlefield towards the Royalist right wing. Colonel John Okey’s dismounted dragoons attacked Prince Rupert’s cavalry using the cover of the hedges approximately along the far left of the photo above.
For this particular project I also wanted to attempt a slightly different basing method to the one I normally use and make these particular figures instantly recognisable as dragoons and not regular cavalry.
The upcoming (January 2017) The Pikeman’s Lament rules recommend using a mix of mounted and dismounted models to represent dragoons and there are six models per unit for this particular type.
To my logic this would consist of three mounted and three regular infantry figures fixed on round bases (although typically I didn’t stick to my own rules). The use of round bases aren’t required by the rules, it is just to make it immediately obvious when playing a game to differentiate which models are proper cavalry and which models represented dragoons. I’m playing fast and loose with the basing system here as the Pikeman’s Lament rules are flexible enough as to which basing method you prefer (already use) isn’t particularly important. Individual figures probably give a better impression on the tabletop of a skirmish game. Multiple based figure just require a method of recording the casualty numbers. I simply use a single die to keep track of a unit’s casualties and then remove bases as and when necessary.

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The next few posts will detail the models themselves and the modifciations made to them.

These photos were taken at a recent demo game of The Pikeman’s Lament (TPL) held at my friendly little game store, [Asgard Games Uk] in sunny Walsall.

We were both had, more or less identical, companies: two units of pike, two shot, two units of mounted troops. Sam chose to try a units of dragoons and Gallopers whilst I had two units of Gallopers.

As I happened to have a spare figure I decided to play out the ‘Rescue Mission’ scenario. I rolled the higher die thus becoming the attacker in this game.

The scenario was to rescue Sir Marmaduke Quondam, the daring garrison commander of Bescot Hall, who has somehow managed to get himself captured. Sir Marmaduke was being held in the local priory ruins awaiting transfer to higher authorities and is being guarded by ruthless units of pike and shot under the command of equally ruthless Lady Samantha de Bermingham (a.k.a. Sam who was playing her first game of any of the Lion Rampant variants).

As this was Sam’s first ever game I didn’t want to overwhelm her with the full version and so agreed to just concentrate on the gaming principles and mechanics. Therefore we didn’t create the commanding officer’s character nor background or use the Honour Special Orders (the equivalent of Boast points in the original game).

Being the best defensive troops Sam (units marked blue) set up two units of pike and one of shot amongst the ruins to guard Sir Marmaduke (circled in yellow).

My tactic was to simply try and dash in with a single cavalry and use the rest of the company (marked red) to try and block or hinder Sam’s defending units.

The scenario dictates that the defender (Lady Sam in this case) had to have half her company guarding the prisoner while the other half were off patrolling the area to the north. These units could try to move onto the table at Turn 2.

Charging in to engage the enemy.
“Hang on Sir Marmaduke, we’re coming!”

The gallant forces of continental dandy Lieutenant-Colonel Eduard Van Verloren Wapen, (a.k.a. me) supported by his loyal Scottish infantry, coming to the rescue. These came charging in across the river from the south-east. His task was to make contact with Sir Marmaduke and ride off into the sunset together (these continental types are very…well… continental).

Sam was fortunate that she activated her other forces quite quickly. Her dragoons came in blazing over the bridge to bolster the guards. She was less lucky when she rolled a double one during her activation phase followed by another equally low die. This resulted in her losing a whole unit of infantry just after they had entered the field. This is a new concept in the Lion Rampant family rule set where double six rolls equals a reward and double one means you suffer a penalty to various degrees. This new feature is probably my favourite addition to the rules if only because it creates the funniest reactions – either good or bad depending on the results and how it affects the game.

Congestion – 17th century style

My right wing cavalry unit charged in early and were lucky and managed to push the defending pike unit back. This pike block were forced to retreat and I initially thought this game would be over pretty quickly. How wrong was I!.

My other, left wing, unit of cavalry got completed battered by first Sam’s unit of shot and then by the dragoons. They eventually somehow managing to scarper back out of range. Equally my two units of shot got decimated with one breaking and leaving the field. Fortunately both of my pike units held.

“Don’t panic men, we can still retreat..oh dear..cavalry.”

Sam sent a unit of Gallopers (regular cavalry) sweeping around the back of my forces which was quite sneaky, I thought. This would force me to engage them in order to succeed in the mission.

“Charge boys, they’re gaining on us!”

Having repeatedly charging pike units (not the best tactic) my cavalry unit made contact with Sir Marmaduke, turned tail and tried to make their escape. Again I thought the game would soon be over as I left the pike units to try and block and delay Sam’s company from trying to recapture Sir Marmaduke. Sam’s units quickly began their aggressive counter-attack.

Sir Marmaduke (circled in yellow) sees his chance for freedom as my brave pike blocks try and fend of Sam’s attack.

What I hadn’t taken into account was how tough and deadly Sam’s remaining units would be. The Gallopers that had swept round the back of my company slammed into the rescue party and wiped themselves and my unit out leaving Sir Marmaduke sucking his thumb on the edge of the field. Sam was unlucky again as she failed to activate her units thus prevented them from closing in on their prey.

I just about managed to get a unit of pike to contact Sir Marmaduke before Sam did, meaning he could finally escape.

Technically it was a victory for my company but a Pyrrhic one at that. At least we both had fun (I hope) playing the game. Sam played a good game and used clever tactics (better than mine) but she was let down by her unlucky dice rolls which prevented her being able to activate units when she needed them.

It is pretty typical of the kind of games Pikeman’s Lament generates. The units are balanced, without one particular type being unbeatable. The tide of battle swings back and forth so we are never quite sure what is going to happen even towards the very end of a game.

Sir Marmaduke rides into the sunset.
“Thanks lads, I’m off.”

As usual I was having too much fun playing that I forgot to take enough photographs but hopefully the images will give you a favour of the action.

Regular readers will know that I’ve never produced a batrep for this blog before (I didn’t even know what AAR meant until I looking it up). I don’t want to give away too much info about the rules and spoil the fun for anyone in the future, so I’ve deliberately left the game mechanics vague. Plus I think it would seriously annoy the writers and the game isn’t due for release until early 2017 anyway. Nearer to release I may discuss more games and detail a few more of the new aspects of the rules but I’ll see what the reactions are like to this post first.

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